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Pointless.
- and you know it. - What call?
I know that.
Doc, if you take your eye off the vision, they will murder it. Do you understand?
- Quiet... - [roaring]
Here's where we're at with it. We know the DQD game is a little bit off-brand,
This guy did a lot of work. He's doing good work.
And then I was gonna say I'm a video game producer to impress you.
- You are? - Yeah.
Well, that was really sweet.
[growling]
- You really produced Corpse Pile? - I really did.
We tend to produce family-friendly platformers here.
Hmm.
- Wow. - Yeah. Not sure if you heard of it, but...
I'm counting the days until you turn to dust.
[video game footsteps]
I contain multitudes.
Pretty soon there is gonna be nothing left of my game worth saving.
Nineteen. How's Tiffany?
No escape.
It's a nice gift because we sold so many units.
You should try this one.
- And I agree. - Mm.
Yeah.
We can hash all this out on Monday.
- [man] Oh, there you are. - I'm coming. Yes.
Well, I think there's some good stuff, right, Beans?
I promise I'll try to raise your little toilet baby
- Very exciting. - And with a few minor renovations, um,
toiling to bring our bleak message of fatalism
but that's why my fiancée and I made it.
Oh.
And it always has been, and it always will be. Okay?
- Be cool. Be cool. Be cool. - Be cool. Be cool. Be cool.
I am really sorry that DQD didn't just end up some little indie one-off. Okay?
game sales are up 35%.
Look, look. The deal isn't going anywhere.
Bye, Beans.